One of Elden Ring’s most recognizable areas looked very different when it first appeared earlier this year, as Bandai Namco quietly altered the game after launch.
Leyndell, a large fortress city and one of the endgame areas of Elden Ring, included different enemies and items in version 1.0 of the game. Playing an unpatched PS5 disc copy of the game, YouTuber Sekiro Dubi (opens in new tab) was able to play through this early iteration and identify some of the major changes that were made through post-launch updates (thanks, VG247 (opens in new tab)).
Most obviously, the enemies in the area are entirely different. Instead of finding Leyndell Knights all over the city, you’ll find it populated by enemy Banished Knights. Deep in the city, the usual soldiers you’d expect to see are also missing and replaced by a few back-to-back Erdtree Avatars.
The exchange suggests that this original version of Leyndell was set earlier in the Elden Ring timeline, before the Leyndell garrison reclaimed the city from invading forces. Some knights also seem to be paying homage to Gransax – the huge dragon petrified in the middle of the city.
Jump in timeline
The time shift also means that Oracle Envoys – the roundabout enemies and trumpeters you find in the city – are nowhere to be found. As Sekiro Dubi points out, their in-game description says that they will appear and play their flutes “to herald the arrival of a new god, or age”. It looks like this version of Leyndell is set at a time when that hasn’t happened yet.
Less significantly, the Lower Capital Church was also originally called the Lower Capital Chapel and did not include the bed where you can now find the four-piece Lionel armor set. Although Leyndell’s demigod boss Morgott the Omen King is called Morgott, Prince of the Omen in this early version. This might suggest a knowledge change or just a translation change.
Elden Ring has received several discreet changes since it was released earlier this year. Especially your map, which has been subject to numerous secret changes. Post-launch patches added map detail, removed objects, and tweaked its visuals to better represent the world of Elden Ring.