Obsidian founder Feargus Urquhart revealed his intentions to work on a new Fallout if the opportunity arose.
Obsidian hasn’t worked on a Fallout game since New Vegas in 2010, but many fans still view the spinoff as the best modern Fallout. After New Vegas, Bethesda Game Studios took back the reins of Fallout and has since developed Fallout 4 and the controversial 76.
Fallout is a post-apocalyptic series in which you have to face the atomic deserts of various US cities. A big draw of the franchise is that its setting, characters and story will change from game to game. But encountering horribly mutated non-humanoids, like the aptly named Deathclaws or the horribly decaying Yao Guais, is a constant and always terribly fun to find.
The love for the game doesn’t end with the Fallout community at large or with me. In fact, Obsidian founder Feargus Urquhart also has strong feelings about the series. “I stayed at Interplay probably for another year because I wanted to work more on Fallout,” he said. Urquhart in an interview with Dualshockers (opens in new tab), “I love Fallout”. I love Fallout too, but I’m not a fan of where it’s ended up in the last few years.
While I enjoyed Fallout 4 thanks to its expansive map and sense of exploration. But after playing Fallout 76, I couldn’t help but think about Fallout New Vegas. This can be done through rose-colored glass, but this game was how a modern Fallout game should be. While in the past, Bethesda has tried to cram a linear campaign into an open-world RPG that makes you feel like you’re being heavily armed in the central storyline, Obsidian has taken a more fluid approach with multiple storylines determined by factions and choices.
Obsidian doesn’t just have Fallout New Vegas to brag about. Recently, the developer released Grounded, a survival game that takes your backyard exploration to whole new levels. Normally, dealing with bugs isn’t a big deal, but in Grounded, you have to scavenge for supplies and fight creepy crawlies after being shrunk, so your average spider looks like an elephant. Grounded was a huge success, with the majority of Steam reviews being overwhelmingly positive. I, for one, loved Grounded, as it gave me that sense of danger and morbid curiosity that I fondly remember from Fallout New Vegas.
Morbid curiosity and adventure weren’t New Vegas’s only selling points. Obsidian worked tirelessly to provide deep, engaging knowledge with stories that encouraged replayability. Through their faction systems, routes from each event to the next were customized to their character. This custom narrative provided a unique, standalone adventure game that you could experience over and over again.
I could go on and on about the benefits of the faction system over the karma system that Fallout games are known for or how great the DLC was. But that’s for another time. Ultimately, Obsidian showed the detailed care with Fallout that I feel has been lost in recent years.
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None of this is to say that Bethesda can’t make great games. I think Starfield is amazing, and I have high hopes that Bethesda will deliver in this epic space adventure game. It feels like a real breath of fresh air after the somewhat disastrous Fallout 76. There were a lot of elements that made me lose my love for the game before I even played it.
When the release of Fallout 76 arrived, I had no better luck. Infested with bugs and lights so bright I thought I was dead and on my way to the afterlife. These issues made Fallout 76 difficult to play and meant I didn’t enjoy my experience of walking through these wastelands.
However, it wasn’t the bugs that were the worst part. Bethesda’s initial reaction of denial, apologies and, crucially, pressuring players to buy upgrades from the overpriced atomic store made me feel that Fallout had become a way to make easy money from fans who loved this series.
If Fallout gets a chance to go back to the days when adventure and fans took precedence over recipe, I can’t wait to see what Obsidian does to putrid wastelands and hideous monsters.